Engines & Platforms
- Unreal Engine (Blueprints, basic C++)
- Unity (C#)
- Playdate SDK (Lua)
- Web / GitHub Pages (Jekyll, static pipelines)
Programming & Scripting
- C / C++
- C#
- Lua
- Python (tooling, small scripts)
- JSON / YAML for data-driven content
Game Design & Production
- Systems and economy design
- Level design & greyboxing
- Prototyping and rapid iteration
- Playtesting and feedback analysis
- Balancing and difficulty tuning
Tools & Workflow
- Git & GitHub
- Perforce (streams, labels)
- VS Code, JetBrains Rider / CLion
- Figma / basic UI layout tools
- Basic 3D workflows (importing assets, collision, sockets)
(Feel free to adjust this list to exactly what you want to highlight.)